“Saint Michael the Arch-Angel”

“Saint Michael the Arch-Angel”

Total Cost:  38 w, 1 red

Intelligence  3

Strength  4

Agility  2

Speed  2

Durability  3

Ability Cost:  7 w, 1 red

Super-Power Actions:  26 w

Tranduction  (“Light/Bio-Kinetic Force”)  6    (20 w)

Flight  5    (6  w)

Skill Actions:  8 w, 1 red

Thieving  3

Technology  4

Combat, Close  2

Combat, Ranged  2

Social Skills  5

Modifiers:  1 w

Defense, Energy  (3)    (1 w)

Challenges:  4 w

Age  (Youth, 14-yo)    (1 w)

Asthma    (2 w)

Youthful Pride/Impulsiveness   (1 w)

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“Hermes-Mercury”

“Hermes-Mercury”

 

Total Cost:  38 w, 2 red

 

Intelligence  2

Strength  3

Agility  3

Speed  2

Durability  3

 

Ability Cost:  6 w, 1 red

 

Super-Power Actions:  27  w

 

Teleportation  6    (15 w)

—  No Need to Travel to Send Others  (Maximum Distance:  3 miles)

—  May Open Portals to Allow Travel to “He”  (Maximum Distance:  3 miles)

—  May Teleport People/Most Animals from up to Range:  2  (“D & R scale”)  away  (Maximum Distance:  3 miles)

—  May See/Scry thru Portals to See Where he is Going  (or simply, “spy” on others)

—  Must See Where he/others are Going or Risk Injury/Death  —  if Necessary May Need  “1”  panel prep.)

 

Tk  6  (12 w)

—  Weapon Modifier, comes with

 

Skill Actions:  8 w

 

Computers  3

Vehcile Ops  4

Acrobatics  4

Combat, Ranged  3

Social Skills  4

 

Modifiers:  4 w, 1 red

Targeting  (2)    (2 red)

—  Tk Only

Bionic  (limb)  Repair    (2 red)

Reflexive Dodge  (2)    (3 w)

 

Challenges:  7 w

Won’t Kill    (1 w)

Relunctant “Hero”    (2 w)

Doesn’t Look Human    (2 w)

Needs Cyber-Bionic Implants to Survive    (2 w)

“Miracle Girl”

“Miracle Girl”

 

Total Cost:  22 w, 2 red

 

Intelligence  4i

Strength  1

Agility  2

Speed  2

Durability  2

 

Ability Cost:  7 w, 2 red

 

Super-Power Actions:  6 w

 

Tk  1    (3 w)

Force Field  3    (3 w)

—  Bought w/” Tk”

 

Skill Actions:  6 w, 1 red

 

Business Skills  3

Vehicle Ops  3

Healing, Medical  2

Combat, Close  2

Combat, Ranged  2

Social Skills 4

 

Modifiers:  2 w, 2 red

 

Reflexive Dodge  (1)  (2 w)

Defense, Mental  (2)  (2 red)

 

Challenges:   0 red

“Mind’s Eye”

“Mind’s Eye”

 

Total Cost:  40 w

 

Intelligence  4i

Strength  2

Agility  1

Speed  1

Durability  2

Ability Cost:  7 w, 1 red

 

Super-Power Actions:  24 w

 

Tele-Empathy  4    (12 w)

—  Intelligence Bonus

—  Tp Communication

—  Empathy

—  Psi-Bolts

—  Astra Projection

 

Invisibility  7    (12 w)

 

Skill Actions:  6 w, 2 red

 

Leadership  3

Technology  4

Thieving  2

Combat, Close  1

Combat, Ranged  2

Social Skills  3

 

Modifiers: 7  w

 

Defense, Mental  (4)    (0 red)

Pre-Science  (4)    (6  w)

Reflexive Dodge  (1)    (1 w)

—  Bought w/ “Pre-Science”

 

WRM  (Wealth rating Modifier)  :  0    (0 red)

 

Challenge:  2 w

 

Over-Protective . . . Close Friends/Family    (2 w)

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